When The Tale of Zelda: Twilight Princess introduced cross-platform for the Wii and GameCube in 2006, it satisfied the wishes of several fans that desired a more mature Zelda video game. Ocarina of Time, and also Majora'’ s Mask particularly, had been fairly dark in motif as well as art design, while Wind Waker was originally reviled for its cartoonish graphics and vibrant colors. Golden Princess showed to be a large success, selling many more duplicates than Wind Waker, and also relatively verified that a reasonable and also major layout was the future of Zelda.
Golden Princess was actually so successful that much of the developers promptly began working with a direct follow up to the Tale of Zelda game, intended to be a side tale comparable to just how Majora'’ s Mask associates with Ocarina of Time. Nonetheless, the task was sidelined so a play examination could be created wherefore would at some point end up being Link'’ s Weapon Training. Shigeru Miyamoto intended to make a Zelda video game that might use the Wii Zapper, an outer developed to house the Wii Remote and Nunchuck for playing shooters.by link twilight princess.iso website He promised the Twilight Princess dev team that if the prototype game bombed in a focus group test, Nintendo would certainly switch gears to the follow up that had currently begun being developed. The Crossbow Training was a massive success in play examinations though, and Miyamoto'’ s vision became a reality, with a Golden Princess sequel never ever seeing the light of day.
The information originates from a video by DidYouKnowGaming on YouTube concerning different Zelda video games that never completed development. A sequel for Weapon Training was also pitched, intending to present affordable multiplayer and potentially an initial person point of view, but was rejected by Nintendo. Various other sequels, such as a follow-up to Wind Waker on the Game Child Development as well as a third 4 Swords video game on the DS, never ever got off the ground either.
A Direct Golden Princess Follow Up Could Have Been Terrific
The Hyrule of Golden Princess is large and also sprawling. It'’ s not quite as openly huge as the Great Sea in Wind Waker, but the setting definitely can have introduced brand-new area for a Golden Princess sequel. Nevertheless, an entire other land similar to Majora'’ s Conceal ‘ s Termina could have been invented if required. Golden Princess features some of Zelda'’ s best dungeons, and introduces innovative products really late in the game, where their use is limited. A follow up could have enabled a few of the late game concepts to be extra fleshed out or made use of in new ways.
This is particularly true for the Double Clawshot, which was offered to the gamer in the video game'’ s final dungeon before Hyrule Castle and was so enjoyable that it must have been provided the possibility to be made use of in more circumstances. Followers needed to wait five years to get their hands on the thing once more when the Dual Clawshot reappeared in Skyward Sword. It'’ s unfavorable that the Golden Princess follow up never ever involved fulfillment, taking into consideration the engaging narrative alternatives managing Midna and the Twilight Realm, as well as it'’ s even more disheartening to hear that it never occurred because it was taken over by a shooter spin-off.